NES

Falling

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 32 KB / 8 KB
Emulator core
FCEUmm (EmulatorJS)
Falling [NES]

About Falling

Platform
Developer
xram64
Year
2018
Genre
Action
Players
1
License

xram64's arcade game about a long fall through the sky, with Day, Sunset and Night modes.

You steer the falling character around floating platforms and collect orange tokens, with three lives. The fall speeds up the longer you last. Day is the normal mode, Sunset slower and more relaxed and Night the hardcore one.

It was the author's first project in assembly and the first game they designed from scratch, written in 6502 assembly with NESASM. A later update smoothed the difficulty into about 50 steps up to top speed at 255 seconds and gave Day mode a new music track. The source is on GitHub.

Facts

  • Written in 6502 assembly as the author's first assembly project.
  • Difficulty ramps in about 50 steps up to top speed at 255 seconds.
  • The source code is on GitHub.

Cartridge

Mapper
0 · NROM
PRG / CHR
32 KB / 8 KB
Mirroring
Horizontal
Saves
No

40,976 bytes · CRC32 EBFCC1F7 · MD5 150c8567ce53f1a677b17c6896c9b6fc

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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