NES

Karate Kick

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 32 KB / 8 KB
Emulator core
FCEUmm (EmulatorJS)
Karate Kick [NES]

About Karate Kick

Platform
Developer
Michael Moffitt
Year
2017
Genre
Action
Players
1
License

Michael Moffitt's arcade dojo game: a lone karate master turns and kicks opponents who rush in from every side, and it gets harder as time passes. It ports an iOS game he made about five years earlier.

How to play

Controls
The D-pad turns the fighter. Kicking is the only attack.

Facts

  • Moffitt's NESdev competition entry and first real NES game.
  • Source code on GitHub as mikejmoffitt/kkick.
  • Included on Action 53 Volume 3.

Cartridge

Mapper
0 · NROM
PRG / CHR
32 KB / 8 KB
Mirroring
Vertical
Saves
No

40,976 bytes · CRC32 A0025AA1 · MD5 36b1e6fad0353578b5da278315fb7b25

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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