NES

Linear Collision

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 32 KB / 8 KB
Emulator core
FCEUmm (EmulatorJS)
Linear Collision [NES]

About Linear Collision

Platform
Developer
Comprosoft
Year
2016
Genre
Action
Players
1
License

Comprosoft's Linear Collision: Photon in a Gauntlet of Doom. Guide a white photon through a glowing line-art maze full of drifting particles; each level has a five-minute timer, and the maze shifts from green to purple as time runs out.

Cartridge

Mapper
0 · NROM
PRG / CHR
32 KB / 8 KB
Mirroring
Horizontal
Saves
No

40,976 bytes · CRC32 8862185D · MD5 38c7e1e370d2ec0dad835154e873c9d9

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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