NES

2048

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 16 KB / RAM
Emulator core
FCEUmm (EmulatorJS)
2048 [NES]

About 2048

Platform
Developer
tsone
Year
2014
Genre
Puzzle
Players
1
License

Gabriele Cirulli's sliding-tile puzzle on the NES.

Slide every tile on the 4x4 grid in one direction at a time. Two equal numbers that meet merge into their sum, and the aim is to build a 2048 tile before the board fills up. Scores and the high score are kept on screen, and a game can be continued later.

Facts

  • tsone posted it on the NESdev forum in 2014 together with its source code, which is part of the neskit project.
  • The font and number tiles come from Oerg866's Mega Drive version of 2048.
  • Later revisions fixed tile spawning and the blinking of merged tiles.

Cartridge

Mapper
0 · NROM
PRG / CHR
16 KB / RAM
Mirroring
Horizontal
Saves
No

16,400 bytes · CRC32 BB1B892A · MD5 8544a91dafff6b0a268fe67c3655104c

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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