NES

Brick Breaker

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 16 KB / 8 KB
Emulator core
FCEUmm (EmulatorJS)
Brick Breaker [NES]

About Brick Breaker

Platform
Developer
Aleff Correa
Year
2017
Genre
Action
Players
1
License

A brick breaker by Aleff Correa where you aim each ball by hand before firing it from a small lifeform at the bottom of the screen.

Each of the stages has its own brick layout, a timer and a limited number of balls, and some bricks need several hits. If time runs out while you still have more than one ball, play continues; lose every ball and you can spend a credit to restart the level.

Correa (Punch on the NESdev forum) started it as Brix Battle in May 2016 and entered it in the 2016 NESdev Competition as Mini Brix Battle on 31 January 2017. It was then rebuilt as a 16 KB program for the Action 53 multicart, and the source was released under the MIT license in February 2017. A 2018 update removed the second level, Teeth.

How to play

Goal
Break every brick on the stage before the timer runs out.
Controls
Hold A to aim, steer with the D-pad and let go to fire. B moves faster.

Facts

  • Started as Brix Battle on 28 May 2016.
  • Entered in the 2016 NESdev Competition as Mini Brix Battle on 31 January 2017.
  • Source released under the MIT license in February 2017.
  • Included on Action 53 Volume 3.

Cartridge

Mapper
0 · NROM
PRG / CHR
16 KB / 8 KB
Mirroring
Horizontal
Saves
No

24,592 bytes · CRC32 AEDA2962 · MD5 fdd216846ac91880abcdc6fe9f8a2271

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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