NES

I Wanna Flip the Sky

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 32 KB / RAM
Emulator core
FCEUmm (EmulatorJS)
I Wanna Flip the Sky [NES]

About I Wanna Flip the Sky

Platform
Developer
Tom Livak
Year
2012
Players
1
License

Tom Livak's one-screen platformer in the spirit of I Wanna Be the Guy and Battle Kid: reverse gravity to get through rooms of spikes.

Each room allows only a few gravity flips, starting with two, and dying sends you back to the start of the room. Later rooms add conveyor belts and walls you can jump off. There are twelve levels. One NESdev forum commenter summed it up as VVVVVV meets I Wanna Be the Guy, and several players found the later levels very hard.

Livak wrote it in August 2012 for the NEO Flash coding contest. It is also on the first Action 53 multicart, and tool-assisted runs of it are on TASVideos.

Facts

  • Developed by Tom Livak in August 2012 for the NEO Flash contest.
  • Twelve one-screen levels with spikes, conveyor belts and wall jumps.
  • Included on Action 53 Volume 1.

Cartridge

Mapper
0 · NROM
PRG / CHR
32 KB / RAM
Mirroring
Vertical
Saves
No

32,784 bytes · CRC32 06F3CA14 · MD5 33be9f4b4603287e33ab763abd0650c9

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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