NES
Little Sisyphus
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Emulator
- Frame rate
- 0 FPS
- Speed
- 0 %
- Uptime
- 0:00
- Controller
- Keyboard
Emulated console
- CPU
- Ricoh 2A03 (6502), 1.79 MHz
- Memory
- 2 KB RAM
- Video
- PPU, 256×240, 54 colors
- Video memory
- 2 KB VRAM
- Sound
- 5 channels: 2 pulse, triangle, noise, DPCM
- Cartridge
- Mapper 7 · AxROM, 64 KB / RAM
- Emulator core
- FCEUmm (EmulatorJS)
About Little Sisyphus
- Platform
- NES
- Developer
- pubbygames
- Year
- 2023
- Genre
- Platformer
- Players
- 1
- License
- Homebrew
Pubby's climbing game: steal a pearl, collect 80 souls and escape up the mountain to Olympus, dragging the pearl behind you.
The whole game is one climb. The hero is tied to a heavy pearl by a rope, and both are physically simulated, so the pearl bounces, swings and keeps its momentum. Getting it onto each ledge is the puzzle, and falls back down are frequent. There are two modes, Casual and Frantic.
Pubby made it in about a month for the NESdev Compo 2023, writing it in NESfab, the NES programming language Pubby created. The ball physics came from earlier NESfab demos, and the rope uses position-based dynamics. The black, white and orange look follows ancient Greek pottery, partly by way of the game Apotheon. The music has no drums, because the DPCM channel is used for the underwater effect and the noise channel for sound effects.
Planned story cutscenes were dropped to fit the game on the cartridge, so the heist plot is told in a few sentences. In the compo it ranked first for overall impression and for art and style.
How to play
- Controls
- The D-pad moves, A jumps, B pulls the pearl in or lets it go. Start and then Select returns you to the last checkpoint.
Facts
- Made in about a month for the NESdev Compo 2023 with NESfab, MTPaint, GIMP and FamiTracker.
- Ranked 1st for overall impression and 1st for art and style in the compo.
- The art style is modelled on ancient Greek pottery.
- Free on itch.io.
Cartridge
- Mapper
- 7 · AxROM
- PRG / CHR
- 64 KB / RAM
- Mirroring
- Horizontal
- Saves
- No
65,552 bytes · CRC32 368F2D8C · MD5 2b15e71bf96401aceed24ceb52e09106
Keyboard controls
- D-pad
- ← ↑ ↓ →
- A
- Z
- B
- X
- Start
- Enter
- Select
- V
Steam Controller
- D-pad
- D-pad
- A
- A
- B
- B
- Start
- Start
- Select
- Select
Xbox controller
- D-pad
- D-pad
- A
- A
- B
- B
- Start
- Menu
- Select
- View
DualSense controller
- D-pad
- D-pad
- A
- ✕
- B
- ○
- Start
- Options
- Select
- Create
Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.
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