NES

Robo-Ninja Climb

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 3 · CNROM, 32 KB / 16 KB
Emulator core
FCEUmm (EmulatorJS)
Robo-Ninja Climb [NES]

About Robo-Ninja Climb

Platform
Developer
Nathan Tolbert
Year
2017
Players
1
License

Nathan Tolbert's short, hard climbing game: leap between two walls past spikes and lasers through five levels.

A training level teaches the controls, and there are Normal and Hard modes; the author treats Hard, with one-hit kills, as the real game. Three items give a double jump, a climbing ability and a rocket pack.

Tolbert (gauauu) made it for the 2017 NESdev competition, and it is on Action 53 Vol. 4. He later ported it to the Atari 2600 in 2018 and to the Dreamcast, reusing the same C code and swapping out only the input and output code.

How to play

Controls
A jumps, Down slides, and you can steer in mid-air.

Facts

  • Made for the 2017 NESdev competition.
  • Ported to the Atari 2600 (2018) and the Dreamcast.
  • Included on Action 53 Vol. 4.
  • Free on itch.io for NES, Atari 2600 and Dreamcast.

Cartridge

Mapper
3 · CNROM
PRG / CHR
32 KB / 16 KB
Mirroring
Vertical
Saves
No

49,168 bytes · CRC32 D14515BD · MD5 476aa89de9832cb20ef3eb886672b398

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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