NES

CodeMaster

Play online for free: no sign-up, no install, right in your browser.

Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 16 KB / 8 KB
Emulator core
FCEUmm (EmulatorJS)
CodeMaster [NES]

About CodeMaster

Platform
Developer
Daniel Vukelich
Year
2013
Genre
Puzzle
Players
1-2
License

Daniel Vukelich's version of the board game Mastermind: crack a hidden four-symbol code chosen from eight symbols, with coloured dots after each guess telling you how close you are. One or two players, Normal or Hard.

Facts

  • Written in 6502 assembly with the Asm6 assembler; the source is on GitHub.
  • Introduced on the NESdev forum as the author's first NES game that was not a Pong variant.

Cartridge

Mapper
0 · NROM
PRG / CHR
16 KB / 8 KB
Mirroring
Horizontal
Saves
No

24,592 bytes · CRC32 1A757C16 · MD5 7878958bdb9b31e9eacb2ed1bcf6d43d

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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