NES

Magic Floor

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Emulator

Frame rate
0 FPS
Speed
0 %
Uptime
0:00
Controller
Keyboard

Emulated console

CPU
Ricoh 2A03 (6502), 1.79 MHz
Memory
2 KB RAM
Video
PPU, 256×240, 54 colors
Video memory
2 KB VRAM
Sound
5 channels: 2 pulse, triangle, noise, DPCM
Cartridge
Mapper 0 · NROM, 16 KB / RAM
Emulator core
FCEUmm (EmulatorJS)
Magic Floor [NES]

About Magic Floor

Platform
Developer
Martin Korth
Year
2012
Genre
Puzzle
Players
1
License

Martin Korth's score puzzle: roll a boulder over a floor of tiles in four shades of brightness.

Moving to the next brighter shade, or from the brightest back to the darkest, earns a point. Moves between tiles of the same shade are free, and anything else is not allowed. Arrows mark where you have been, so repeating a move earns nothing.

Korth made Magic Floor as a freeware sample for his no$ emulators and tools, and the NES version ships with his no$nes debugger. It needs no CHR chip, because it uses half of the console's own nametable memory for graphics. A 2018 update added smaller floors. Damian Yerrick later ported the game to the Game Boy as Libbet and the Magic Floor, adding a boulder girl named Libbet.

How to play

Goal
Collect as many of the available points as you can.
Controls
The D-pad rolls the boulder. Hold A to jump to a tile further away.

Facts

  • A freeware sample from Martin Korth's no$ tools; the original dates from 2002.
  • Damian Yerrick ported it to Game Boy as Libbet and the Magic Floor (2018).
  • A 2018 update added a smaller floors option.

Cartridge

Mapper
0 · NROM
PRG / CHR
16 KB / RAM
Mirroring
Vertical
Saves
No

16,400 bytes · CRC32 3EBB9D3F · MD5 02d0de1cbc8e5bfb0bfcbc5d5a7f9f0b

Keyboard controls

D-pad
← ↑ ↓ →
A
Z
B
X
Start
Enter
Select
V

Steam Controller

D-pad
D-pad
A
A
B
B
Start
Start
Select
Select

Xbox controller

D-pad
D-pad
A
A
B
B
Start
Menu
Select
View

DualSense controller

D-pad
D-pad
A
✕
B
○
Start
Options
Select
Create

Keys and controller buttons can be remapped with the Controls button under the game. Save and Load keep a snapshot of the game in your browser. Steam Controller works as a gamepad through Steam Input. On phones, on-screen buttons appear.

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